We didn't want to take the game away from you by closing the gates (because most of you are really into it ❤) and we didn't want to disappoint all those community members who joined recently and missed the last snapshot, but actively engaged on the Waitinglist. There were several different approaches that could work but we wanted to make sure to go with the best possible option for the project and for the community. Should the game only be playable on weekends? Should we open it completely so everybody can join right away? Should we set an end date for the Closed Alpha? We had lots of discussions how to proceed with the next step for Knights of Cathena and how to continue from the current state of the Closed Alpha. But of course this is not the time to stop. Since the release on June 15th, we published 19 patches which included feature updates, bug fixes, UI optimizations, and much more. Most of you may know that we always try to be as close to our community as possible, which puts us in the comfortable position of hearing feedback from you firsthand and it is an absolute pleasure that it seems nearly every single player has a good time playing Knights of Cathena so far, even though this is only the beginning.īased on bug reports and suggestions we gathered from you guys, we worked relentlessly to optimize the game to the best experience possible. But the most important thing: feedback.Īs this was the first time that we let people play our game this was quite a huge milestone for us. We got a good amount of bug reports as well as suggestions for new features. Since then, there was a huge engagement from the community. It's been a while since we opened the gates for the Closed Alpha testphase. Check out the new requirements for the Access Code! Closed Alpha Recap
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